[3.0] Heavensward: Post may contain potential spoilers.
Ok’ Vundu Mok
Alright, I don’t really remember much about this part in Heavensward. I do recall fighting a huge ass whale that I think was called The Wholeater. I could be wrong though. Another thing that I do remember was fighting some dude from the Garlean Empire that wanted power of some kind, or was it to get revenge on the Ascians? No clue. Either way, this whole zone didn’t really have much that stucked with me. I’ve never been a huge fan of floating structures I suppose.
Solarian Nations Part 3
Ruhan
Ruhan is a beacon of the last barrier before world conflict. Lets be honest its the last nation between the Twin Empires. Ruhan is the sole reason why the two still stand to this day. Ermor relies heavily on the exports that Ruhan offers while Casian relies on the peace of mind that Ruhan provides. Although, it takes one small action between any of the three nations to cripple the barrier between the Twin Empires. Heck maybe an outsider could do the trick.
Land of Guilds
Ruhan is most famously known for its vast quantity of guilds. Some of the more major ones being Redvale, Sholo, Mistvil and Vierra. Some of the reasons why Ruhan was able to maintain their borders was due to these vast and powerful Guilds. Guilds present in Ruhan are far more specialized than others presnt in neighboring nations. Vierra happens to be the most generalized of the major guilds. One of the most mystifying efforts from the guilds were the annihilation of a meteor strike upon the capital of Ruhan. Its peculiar that such an even had transpired, but it was even more odd that the guilds were able to create to do something about it. Many have seen it as one of the great rose powers that a guild must’ve possessed, but it remains as a mystery.
Ruhan is honestly, one of the more difficult nations for me to describe on how it functions other than guilds, guilds and guilds I have decided to make a democracy making it the only one in the entire world to be one, but I haven’t really explored the nuances of the nation. Partly, because I have a hard time creating something when I don’t have a purpose for it. Outside of Casian and Ermor. The rest of the nations are rather difficult for me to pinpoint as to their purpose. Midia and Torland do have their own little story going on along with Alteros but honestly, I have no idea what to do with Alis, Balnia, Edesa and Ruhan.
Its partly an issue with me conflicted on how I want to describe what Guilds are. Guilds are by far the most complicated thing outside of these nations and that is mostly due to the fact that the Rose has latched onto them.
For now, I am going to leave it off of here and I’ll hopefully find some idea that will help me tie in some of my conundrums. Maybe I should reinvest some time into Fairytale to get some idea as to what I want to achieve. Which now that I said that, it does give me some ideas to work with.
Regardless, I hope you folks have a good day and may it bloom forth a new journey unlike any other.